If anyone's wondering:


Realtalk, if anyone's wondering, the game's basically done, I might maybe come back at some point to try to jam in a little more content, but it's not likely.

The biggest thing that was starting to eat at the progress was that the node map in Twine can't be expanded for some reason, so I was actually running out of room to put new nodes, I was taking up about 2/3rds of the entire area, and that was after trying to push all the nodes closer together to maximize room. As you probably know, the game's got a bazillion paths to take and places to go and things to do, which means loads of nodes to deal with.
I kinda wish Twine would also add in the ability to group nodes into one "group node" like in Blender's shader editor, or that we could make little node path redirecting point things too, just to help clean up all those lines everywhere that made the Twine map hard to read.

Anyway, uh, if I do another big Twine text CYOA or something, I'll probably try to make each node have more content instead of each one just being one little event that leads to more events. Stuff like persistent actions where you could tie Laela up and inflate her and KEEP her inflated for a while, or going somewhere to find a key so you can access a certain area.
In short: more "game-y".

That said, IRL's been a bit of a crapshoot in terms of how often I can sit down in privacy and do lewd things, mainly because my grandma that I take care of has dementia that's slowly getting worse.
The stuff I'm currently doing on the lewd side of things is playing around with model merging in AI, which is pretty cool, I've got downloads to my experiments in that on my MEGA and Google Drive folders, though I really wish someone would make a decent inflation model so I can fold that in; Balloon Diffusion is awful.

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Comments

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Have you tried frosting.ai

(+1)

Have you ever thought about adding images to the pages? You pretty already have something for each event in your portfolio.
Then again, I understand that could be a tagging nightmare,

(+3)

Maybe in the future game, but in the case of this one, I didn't want the game to take much space at all and I didn't want to have to model and render all the other characters I might've wanted to put in the game.

NGL I kinda like that the game is small enough to fit on a floppy disk, heh.

That's kinda the cool thing about Twine though. You don't load the files to the game itself, it references the file on the internet. You just link it via an address and it pulls it from the web. (not trying to convince you, just for future projects). 

(+1)

I don't know if you saw it, but there should still be a tiny easter egg in the game's first screen, the one image in the whole game; that one was done via that kind of link, though I don't remember how to access the easter egg, I think it was a double space or a typo.